Deloitte sponsored innovation collaboration event – March 9th involving Google, Better Place, the Bionic Ear Institute, UTS, Horizon Power and others.
How “cutting corners” enabled a massive physics breakthrough: http://web.mit.edu/newsoffice/2009/heat-0729.html?tr=y&auid=5232422 We’ve covered the earth with it, but we had no idea how it worked… until now… http://web.mit.edu/newsoffice/2009/cement-0909.html?tr=y&auid=5356791 “Powerful” ideas: http://web.mit.edu/mitei/news/spotlights/engine-innovation.html?tr=y&auid=5628667 Seriously, games are in my blood: http://sliceofmit.wordpress.com/2009/07/15/mit-developed-video-games/ http://sliceofmit.wordpress.com/2009/07/30/mit-developed-video-games-redux/ For mummies who want to raise young innovators: http://sliceofmit.wordpress.com/2009/11/13/pop-up-book/?tr=y&auid=5628968 And some other cool ideas: http://www.popularmechanics.com/technology/industry/4332914.html?tr=y&auid=5628693 http://web.mit.edu/mitei/news/spotlights/engine-innovation.html?tr=y&auid=5628667
Thoughts on how digital products such as music and games can “defeat” piracy by stepping away from flawed comparisons to physical products and focusing on where the real value is.
Impressions from a chat with David Merrill and his team (Siftables) I also got to see the siftables in action!
Achievements can encourage players to try doing something that is otherwise not rewarded by the standard gameplay mechanisms. By engaging in non-optimal behaviours, players can often have a richer experience with a game, particularly in multiplayer environments. There is an enormous potential for this model to be applied to the workplace and educational environments.