Summary of UTS b21C panel discussion, as assembled via twitter and my own notes. For those who have a hard time following on twitter, here are the highlights.
Sep 092009
Fail early, fail cheaply, fail often, but fail valuably by learning something!
Achievements can encourage players to try doing something that is otherwise not rewarded by the standard gameplay mechanisms. By engaging in non-optimal behaviours, players can often have a richer experience with a game, particularly in multiplayer environments. There is an enormous potential for this model to be applied to the workplace and educational environments.