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	<title>The Muskrat Ramble &#187; siftables</title>
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		<title>Siftable Sweetness</title>
		<link>http://sonnenreich.com/ramble/2009/09/siftable-sweetness/</link>
		<comments>http://sonnenreich.com/ramble/2009/09/siftable-sweetness/#comments</comments>
		<pubDate>Sun, 20 Sep 2009 23:40:54 +0000</pubDate>
		<dc:creator>Wes Sonnenreich</dc:creator>
				<category><![CDATA[Composition]]></category>
		<category><![CDATA[Data Visualization]]></category>
		<category><![CDATA[Innovation]]></category>
		<category><![CDATA[Serious Games]]></category>
		<category><![CDATA[siftables]]></category>
		<category><![CDATA[yam]]></category>

		<guid isPermaLink="false">http://sonnenreich.com/ramble/?p=89</guid>
		<description><![CDATA[Impressions from a chat with David Merrill and his team (Siftables) I also got to see the siftables in action!]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve been in San Francisco this weekend, caught up with David Merrill and his team (<a title="Siftables Homesite" href="http://www.siftables.com/">siftables</a>) on Thursday. We had a great chat around where they&#8217;re at and when we&#8217;ll be able to start playing with a set of the blocks. I also got to see the siftables in action. My impressions follow&#8230;<span id="more-89"></span></p>
<p>1) The display on each brick is very sharp and has a high resolution. Like a mini, square iPhone.</p>
<p>2) The defining feature of a siftable is its ability to be aware of, and interact with,  its neighbours.  If you can think of a way to create an app that uses just one siftable, you&#8217;d be better off making it an iphone app. This is also why an iPhone emulator for siftables is not likely any time soon &#8211; iPhones can&#8217;t sense relative orientation and proximity to each other. Plus two siftables are far less expensive than two iPhones.</p>
<p>3) They are primarily targeting the mass-consumer entertainment/education markets. They are aware that there&#8217;s a whole class of apps that are for power users &#8211; e.g. the data viz type stuff we&#8217;re looking at doing, simulations, art, music, etc. However it&#8217;s hard to commercialise those applications vs. creating one &#8220;fun&#8221; game, or educational tool.</p>
<p>That said, he&#8217;s in agreement that they will make a powerful collaborative interface for data visualisation and analytics. As soon as they do a &#8220;run&#8221; of their beta version hardware, we&#8217;ll be getting a bunch.</p>
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