May 142010

Reflections on the three horizon innovation model, where businesses tend to get it wrong and some thoughts on how to do it better.

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Mar 102010

Deloitte sponsored innovation collaboration event – March 9th involving Google, Better Place, the Bionic Ear Institute, UTS, Horizon Power and others.

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Jan 062010

How “cutting corners” enabled a massive physics breakthrough: http://web.mit.edu/newsoffice/2009/heat-0729.html?tr=y&auid=5232422 We’ve covered the earth with it, but we had no idea how it worked… until now… http://web.mit.edu/newsoffice/2009/cement-0909.html?tr=y&auid=5356791 “Powerful” ideas: http://web.mit.edu/mitei/news/spotlights/engine-innovation.html?tr=y&auid=5628667 Seriously, games are in my blood: http://sliceofmit.wordpress.com/2009/07/15/mit-developed-video-games/ http://sliceofmit.wordpress.com/2009/07/30/mit-developed-video-games-redux/ For mummies who want to raise young innovators: http://sliceofmit.wordpress.com/2009/11/13/pop-up-book/?tr=y&auid=5628968 And some other cool ideas: http://www.popularmechanics.com/technology/industry/4332914.html?tr=y&auid=5628693 http://web.mit.edu/mitei/news/spotlights/engine-innovation.html?tr=y&auid=5628667

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Oct 192009

The following are some thoughts on innovation. They came to me while musing on the theories of thinkers far greater than me during my travels in the US and the UK.

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Sep 222009

Leading up to coverage on EmTech, some reflections on life at MIT to get readers in the appropriate mindset.

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Sep 212009

Impressions from a chat with David Merrill and his team (Siftables) I also got to see the siftables in action!

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Sep 102009

Summary of UTS b21C panel discussion, as assembled via twitter and my own notes. For those who have a hard time following on twitter, here are the highlights.

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Sep 092009

Fail early, fail cheaply, fail often, but fail valuably by learning something!

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Sep 072009

Achievements can encourage players to try doing something that is otherwise not rewarded by the standard gameplay mechanisms. By engaging in non-optimal behaviours, players can often have a richer experience with a game, particularly in multiplayer environments. There is an enormous potential for this model to be applied to the workplace and educational environments.

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